Editors' pick: Originally published Jan. 19.

Nintendo's (NTDOY) Switch has been announced amid much fanfare, and while most of the general gaming population is pretty pumped, there are some pitfalls to the hyped console. We interviewed a video game designer over email (who asked her name not be disclosed in case she ever works for Nintendo) to shed some light on the switch's most prevalent problems.

We also fished through the crowdsourced think tank that is Twitter, because who better to determine the worth of a game than those shelling out for it? 


"32GB of memory on the console is disappointing," the game designer said. "That will hold maybe two downloaded games depending on the size of the operating system on the console. A lot of people don't seem to mind this, but as someone trying to cut down on the amount of waste I contribute to this planet, I was hoping to avoid purchasing more plastic cases and tiny cartridges."

#Nintendo say the #NintendoSwitch has space for massive memory upgrades so why did they not put it in to begin with? Oh yeah money.

— WinKills (@winkills) January 16, 2017

Battery life

"The Joy-Con controller when you've docked the console and play at home doesn't come with a charging grip, so you'll get about three hours of play in before you have to stop playing to charge the controller," the designer said. "So much for my full day gaming binges. If you want to be able to play and charge at the same time, that's going to run you another $30 bucks. This is a pretty standard feature on every other console, so I'm surprised they made this decision.

"The battery life on the console isn't great. It won't last me a cross country flight back home. I'm not sure how I feel about that, yet. I'd often play with my DS plugged in when sitting at home anyway, but that was never convenient or ideal."

All I want is decent battery life in my handheld systems, not rumble or other fancy stuff so I'm not 100% sold on the #nintendoswitch

— Danielle Staring (@StaringDanielle) January 18, 2017


"A replacement controller will run you 80 dollars, and if you're not a fan of how the controller feels, it's Pro controller replacement is $70," the designer said. "That's steep! I understand that they wanted to keep their console price point as low as possible, but the low internal memory size discourages consumers from utilizing their e-shop to purchase games. I can only guess that their analysts found that not many people in their target market downloaded games..... except for me, I guess."

When Nintendo Switch dropping soon and all you hear about is its controller. Traditional gamers everywhere: "nah I'm good"

— Molete Molebatsi (@moletemolebatsi) January 19, 2017

Paying for online service

"I don't mind having to pay for online services," the designer said. "Hosting multiplayer servers costs money, and as long as they provide online stability, I'll happily give them money for it. That being said, the fact that their 'free' games are only available for one month seems very odd. It is noticeably worse than what their competitors provide, which is a free game that you can play whenever you want. It seems like a very strange decision."

When paying for online on #NintendoSwitch, cost isn't the issue. The issue is we can't keep the "free" games. @Nintendo @NintendoEurope

— CJ (@yorkshire_chris) January 15, 2017


"Overall, I'm still looking forward to the console, but I don't think I'll get it anywhere near the launch date in the hopes they'll sweeten the pot and provide a later iteration of the console with some improved battery and charging situations, a larger in-box memory option or a bundle with additional games," the designer said.

Yup. Definitely getting the Nintendo switch... ��

— Andy the kid (@P1NTO15) January 19, 2017