NEW YORK, Nov. 7, 2016 /PRNewswire/ -- After two decades of development, the Official Hip Hop Hall of Fame ("HHHOF") is poised to become "the Hip-Hop institution of record for the 21st century," as reported in Billboard Magazine. The organization kicks off November 2016 'Hip Hop History Month' by unveiling its long awaited 'State of the Art' Hip Hop Hall of Fame + Museum & Hotel Entertainment Complex design concept for its Manhattan location in New York City. The Hip Hop Hall of Fame was Established in 1992 by Founder J.T. Thompson, who created and executive produced the first Hip Hop Hall of Fame Awards Induction Ceremony & Concert on the BET Cable Network in the 1990's to be the annual fundraising catalyst for the establishment of a Hip Hop Hall of Fame Museum in New York City; modeled after the Rock n Roll Hall of Fame Museum which produced 20 years of awards shows before eventually opening their Museum in Cleveland, Ohio.
The Hip Hop Hall of Fame + Museum and Entertainment Complex vision of the design concept is to include the Hall of Fame, Museum, 5 Star Hotel, Retail Stores & Gift Shop, Arcade, TV Studios, Sports Bar, Restaurant & Concert Lounge with a goal of serving up to 1,000,000 local, national, and international visitors annually including music fans, tourists, students, culture enthusiasts, and families on educational & entertainment excursion tours. The facility will produce permanent and part time jobs, provide valuable internships and community volunteer opportunities, with a goal to host up to 150+ live events, shows, concerts, and educational programs annually for people of all ages. The project is expected to yield a significant socio-economic financial impact in NYC and the Tri-State areas annually. All of these elements increase the overall sustainability of the Museum project with multiple attractions, and investment partnerships on Hotel, Retail, and Entertainment. The HHHOF is non-profit Culture Museum and Educational Institution, and the Museum seeks to also inspire over 20,000 NYC public school kids per year with its field trips, tours, and live event assembly programs that feature the Official HHHOF Mascot DJ 'B-Boy Scratch' doing PSA's, passing out academic awards, and gift bags for kids k-12. Furthermore, the museum exhibits will offer important and unique documentation of hip-hop's development and its impact on social trends. The Museum will enshrine hip-hop pioneers and legends in wax and through displays (memorabilia and collectibles are presently being gathered and catalogued). Exhibition objects will derive from the HHHOF archives and from other distinguished collections of our Hip Hop Archive & Preservation Alliance partner members, that include The Grammy Museum, The Cornell U's Hip Hop Collection, Harvard Hip Hop Archive, NYU Hip Hop Education Center, The Smithsonian Institute Museum, The NMAAH, LACMA, OMA, The 2Pac Center, University of Houston, NMAAM, The Rock n Roll Hall of Fame, and many more private collections. The goal of the visitor center is to broaden exposure, access, and education to the arts by sharing the diversity of authentic Hip Hop Music, Arts and Culture with children, families, fans, and the general public whose limited access to Hip Hop culture is through viewing videos via social media and hearing music on the radio, not an accurate representation of the true elements of Hip Hop culture. These exhibits will also tour schools, both nationally and internationally, that have programs and curricula that demonstrate how Hip Hop culture has significant contributions and social, educational, and economic impacts on the global scene. As "rock-n-roll" was for baby boomers, Hip Hop is today's dominant youth culture worldwide. Hip Hop music and culture today is a thriving social and economic marketplace encompassing music, film, sports, television, fashion, education and advertising. The HHHOF serves a very unique, diverse, and loyal targeted global audience that consist of youth demographics ages 12-34, and their families 25-55 who spend and influence approximately $1 Trillion dollars per year according to Russell Simmons advertising agency, on products, services, events, merchandise, and technology. Visitors will have the ability to tour the Hall of Fame & Museum, stay in a top Hotel, Shop at the Retail Stores & Gift Shop, purchase official Merchandise, enjoy fine dining cousine and sporting events at the themed Restaurant & Sports Bar. Guests can also take in some fun with the kids at the Arcade, and enjoy an evening out with a live top 40 performances at the Concert Lounge that is also filmed in our TV Broadcast Studio. The HHHOF has narrowed its site selection to two choices in Manhattan in proximity to transportation hub areas where an estimated 20+ million tourists and commuters pass by and travel annually. Tourism is expected to see a continual rise in New York City over the next 7-10 years, cited by a recent government report. The HHHOF seeks an experienced and professional development and investment strategic partner. The firm will work with our development team, and seamlessly with New York City and State Building & Development agencies, Hotel, Retail, and our Cultural Institutional partners on this historical development coming to the Manhattan skyline. "We are pleased that the Hip Hop Hall of Fame Museum & Hotel Building project is moving forward and that it will have a major socio-economic impact on tourism, culture, education, live events, film & television production and broadcasting, and job creation in New York City," stated JT Thompson, the creator and executive producer of the Hip Hop Hall of Fame Awards TV show that aired on BET Cable Network in the 90s, and Founder of the Hip Hop Hall of Fame + Museum. The Hip Hop Hall of Fame envisions a state of the art 'Green Technology & Energy Conservation' Museum building project that will aggressively explore and utilize all of the available cost and energy saving technologies and mechanisms that are currently in the marketplace. This will include everything from doors, windows, insulation, furniture, heating, cooling, water usage, storage, staging, lighting, audio, appliances, electronics, energy generation, waste disposal, recycling, customer service, exterior structural materials, interior designs, and exhibits.