Amplifying the unique player engagement that has made the WMS Gamefield xD cabinet one of the most successful commercial gaming product launches in recent industry history, WMS Gaming Inc., a subsidiary of WMS Industries Inc. (NYSE:WMS), will showcase two new, sure-to-become player favorite games for the revolutionary cabinet, at the 13 th annual Global Gaming Expo ( G2E), September 24-26, at the Sands Expo and Convention Center in Las Vegas (booth #1118). The new BEETLEJUICE and CLUE Gamefield xD games extend the exciting player gaming entertainment resulting from the un-paralleled experience available only on the Gamefield xD cabinet. “The ground-breaking design of the Gamefield xD cabinet features a unique, expansive field of view from its two 32-inch LCD screens and spectacular high-definition graphics that provide industry-first, attention-grabbing visual perspectives and powerful new player entertainment experiences, which have resulted in the cabinet quickly proving to be one of the industry’s strongest performing products,” said Larry Pacey, Executive Vice President, Global Products and Chief Innovation Officer of WMS. “As follow-up games to the very successful MONOPOLY™ and THE WIZARD OF OZ™ Gamefield xD games, these new player-appealing games offer the same exceptional levels of player interaction.” Not only do the Gamefield xD cabinets stand out on the casino floor, the diversity of available games contributes to player appeal that stretches across a broad spectrum of casino patrons. With more than 1,500 units installed in casinos, the Gamefield xD gaming machines are generating play levels for casino operators “that often range on average at up to three or four times a casino’s house average, as measured by ‘coin-in’ wagering amounts,” according to Pacey. “WMS combines imaginative game content, innovative cabinet design and advanced technologies to continually raise the bar on gaming entertainment,” added Pacey. “Through this focus, we create superior differentiated products that are designed to deliver high gaming entertainment value to players and as a result, long-lasting value for casino operators.”
Beetlejuice GameThe BEETLEJUICE game, expected to be available early in calendar 2014, combines the same comedy-horror-fantasy elements as the eponymous cult classic film and the film’s popular music such as “The Banana Boat Song” (“Day-O”) and “Jump in the Line” (“Shake, Senora”) to create a uniquely entertaining WAP game. Featuring the movie’s original creative “haunted house” characters, game play utilizes a large 6x9 reel array with super-sized symbols that offers players 80 lines of gaming action. Three unique BEETLEJUICE symbols trigger a wheel spin that can award players the opportunity to win one of four mini-bonus rounds. With multiple additional bonus rounds and award multipliers providing extra game entertainment and excitement for their original wager, players will also find that over-sized symbols in the base game result in a unique aspect for every reel spin. Clue Game Expanding the range of engaging WAP gaming experiences available on the Gamefield xD cabinet will be a new contemporary version of the classic detective game. The CLUE Gamefield xD game has been designed to optimize all of the benefits enabled by the cabinet’s large field of vision with its stacked 5-reel array and combines the fun and challenge of the original “who done it in what room with what weapon” solve-the-crime mystery with clever gaming experiences such as a “ladder-like” bonus round that stacks the rooms vertically across the 32” top screen. The excitement builds as players randomly and correctly solve elements leading to the ultimate correct answer that triggers a big win. The fun continues as the game’s characters “talk” to players during the action. See what has quickly proved to be one of WMS’ newest top performing platforms, the unique Gamefield xD gaming machine, the power of the CPU-NXT3 operating system and the BEETLEJUICE and CLUE games along with more than 100 other exciting participation and for-sale games that reflect WMS’ commitment to consistently introduce “ A Brand New Game™” on display at G2E 2013 (booth #1118). About WMS WMS Industries Inc. is a leading supplier of innovative gaming entertainment products and services worldwide. The Company designs, develops, manufactures, distributes and markets casino games and gaming machines, video lottery terminals, video gaming terminals and interactive gaming products and services. More information on WMS, and its subsidiaries, WMS Gaming and Williams Interactive, can be found at www.wms.com or www.williamsinteractive.com or visit the Company on Facebook®, Twitter® or YouTube®. G2E is a registered trademark of the American Gaming Association and Reed Elsevier Inc. Used with permission.MONOPOLY and CLUE are trademarks of Hasbro. Used with permission. © 2013 Hasbro. All rights reserved.THE WIZARD OF OZ and all related characters and elements are trademarks of and © Turner Entertainment Co.BEETLEJUICE and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc.(s13)
Cautionary Statement Regarding Forward-looking StatementsThis press release contains forward-looking statements concerning our future business performance, strategy, outlook, plans, products and liquidity. Forward-looking statements may be typically identified by such words as “may,” “will,” “should,” “expect,” “anticipate,” “plan,” “likely,” “believe,” “estimate,” “continue,” “project,” and “intend,” among others. These forward-looking statements are subject to risks and uncertainties that could cause our actual results to differ materially from the expectations expressed in the forward-looking statements. Although we believe that the expectations reflected in our forward-looking statements are reasonable, any or all of our forward-looking statements may prove to be incorrect. Consequently, no forward-looking statements may be guaranteed. We undertake no obligation to update such forward looking statements, all of which are made only as of this date, September 12, 2013. Factors which could cause our actual results to differ from those projected or contemplated in any such forward-looking statements include, but are not limited to, the following factors: (1) there is a risk that the acquisition of WMS (“the acquisition”) pursuant to the previously announced merger agreement with Scientific Games Corporation may not be consummated, on a timely basis or otherwise; (2) our business has been and may in the future be disrupted while the acquisition by Scientific Games Corporation is pending or if the acquisition is not consummated as our ability to transact business with customers, suppliers and other business partners may be adversely affected; (3) it may be difficult for us to retain and recruit employees in vital areas while the acquisition is pending or if it fails; (4) in the event our recently announced acquisition by Scientific Games Corporation is not consummated, the price of our stock may be affected; (5) there could be unexpected costs, charges or expenses or lost revenue opportunities resulting from the pending acquisition; (6) in connection with the recent implementation of our enterprise resource planning system, there is the risk of inaccurate data or reporting and significant design errors that could have a negative effect on our operating results and impact our ability to manage our business which could constitute significant deficiencies; (7) delay or refusal by regulators to approve our new gaming platforms, cabinet designs, game themes and related hardware and software; (8) changes in regulations or regulatory interpretations that may adversely affect existing product placements or future placements; (9) an inability to introduce in a timely manner new games and gaming machines that achieve and maintain market acceptance; (10) a decrease in the desire of casino customers to upgrade gaming machines or allot floor space to leased or participation games, resulting in reduced demand for our products; (11) a reduction in capital spending or interruption in payments by casino customers associated with business weakness or economic uncertainty that adversely affects our customers' ability to make purchases or pay; (12) a greater-than-expected demand for operating leases by customers over outright product sales or sales financing leases that shift revenue recognition from a single period to the term of such operating leases; (13) a reduction in play levels of our participation games by casino patrons, whether due to economic conditions or increased placements of competitive product; (14) inability of suppliers of key components to timely meet our requirements to fulfill customer orders; (15) increased pricing or promotional competitive activity that adversely affects our average selling price or product revenues; (16) a failure to obtain and maintain our gaming licenses and regulatory approvals; (17) failure of customers or players to adapt to the new technologies that we introduce in new product concepts; (18) a software anomaly or fraudulent manipulation of our gaming machines and software; (19) a failure to obtain the right to use or an inability to adapt to rapid development of new technologies; (20) an infringement claim seeking to restrict our use of material technologies; (21) risks of doing business in international markets, including political and economic instability, terrorist activity, changes in importation and repatriation regulations such as currently experienced in Argentina, and foreign currency fluctuations; and (22) the unfavorable outcome of any legal proceedings in which we may be involved from time to time. These factors and other factors that could cause actual results to differ from expectations are more fully described under “Item 1. Business,” “Item 1A. Risk Factors” and “Legal Proceedings” in our Annual Report on Form 10-K for the year ended June 30, 2013, and our more recent reports filed with the U.S. Securities and Exchange Commission.