- Total revenues grew 4% over the prior-year quarter to $202.8 million and increased 14% on a quarterly sequential basis, while direct costs attributable to revenues declined by $4.4 million, or 6%, from the prior year due to improved productivity, strategic sourcing initiatives and mix of business.
- Gaming operations revenues increased $20.6 million, or 33%, year over year to a quarterly record $83.4 million, primarily reflecting a 568-unit increase, or 6% gain, in the average installed participation base plus interactive products and services revenue growing to $17.4 million.
- WMS shipped approximately 2,450 new for-sale Blade cabinets in the June 2013 quarter driving a quarterly record 4,376 new replacement gaming machines shipped in the U.S. and Canada.
- International unit shipments improved by 39% year over year to 2,055 gaming machines.
- Cash flow from operating activities increased $11.3 million, or 23%, in the June 2013 quarter over the prior year, while net cash used in investing activities decreased by $20.0 million, or 25%, from the comparable quarter a year ago.
- Restarted sales and leasing of Video Gaming Terminals (VGTs) in Illinois following modification and amendment of the State’s Video Gaming Act on June 24, 2013 that will now permit WMS to continue as a licensed manufacturer following the completion of the Company’s pending acquisition by Scientific Games.
- Launched the new, enhanced Play4Fun Network™ interactive product that provides a B2B white-label, free-play iGaming and marketing platform that seamlessly links players’ online gaming experiences with a casino’s land-based entertainment offering, with the first installation at the Snoqualmie Casino in Washington.
- Extended the availability of the Jackpot Party® Social Casino across mobile and tablet devices to include Android™ based mobile devices.
- Through the Williams Interactive subsidiary, extended the availability of WMS slot games to several additional European real-money online casino and bingo sites.
|Three Months Ended|
|Product Sales Revenues:|
|New gaming machine sales revenues||$||105.0||$||98.2||$||6.8||6.9|
|Other product sales revenues||14.4||34.9||(20.5||)||(58.7||)|
|Total product sales revenues||$||119.4||$||133.1||$||(13.7||)||(10.3||)|
|Average sales price per new unit||$||15,443||$||15,982||$||(539||)||(3.4||)|
|New unit shipments to the U.S. and Canada||4,740||4,672||68||1.5|
|New unit shipments to International markets||2,055||1,474||581||39.4|
|Total new units on which revenue was recognized||6,795||6,146||649||10.6|
|Used unit shipments||903||2,671||(1,768||)||(66.2||)|
|Total unit shipments||7,698||8,817||(1,119||)||(12.7||)|
|Conversion kit unit sales||2,590||5,460||(2,870||)||(52.6||)|
|Cost of product sales revenues||$||56.5||$||60.4||$||(3.9||)||(6.5||)|
|Gaming Operations Revenues:|
|Interactive products and services revenues||17.4||1.2||16.2||nm|
|Other gaming operations revenues||6.8||5.5||1.3||23.6|
|Total gaming operations revenues||$||83.4||$||62.8||$||20.6||32.8|
|Installed base of participation units at period end||9,910||9,561||349||3.7|
|Average installed participation units||9,818||9,250||568||6.1|
|Average daily revenue per participation unit||$||66.23||$||66.50||$||(0.27||)||(0.4||)|
|Cost of gaming operations revenues||$||13.7||$||14.2||$||(0.5||)||(3.5||)|