The highly-anticipated conclusion to the Call of Duty Season Pass has arrived! Award-winning Treyarch and Activision Publishing cap off an epic season of Call of Duty®: Black Ops II downloadable content (DLC) with Apocalypse, available now on the Xbox Live online entertainment network from Microsoft. The game’s fourth and final DLC Pack delivers four thrilling and diverse multiplayer maps, as well as “ Origins” – the all-new, wildly creative Zombies experience that reunites players with the original heroes going back to Call of Duty®: World at War, and closes this chapter of the Zombies story arch for Call of Duty: Black Ops II. “We have been going hard at it all year, supporting the game , and delivering new content and experiences for fans, and Apocalypse is the perfect conclusion to the Black Ops 2 season of content,” said Mark Lamia, Studio Head for the developer Treyarch. “Multiplayer fans have it all with this one, and Origins will yet again set a new bar for Zombies.” Call of Duty: Black Ops II Apocalypse delivers four diverse multiplayer maps:
- Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
- Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level strategies as they traverse the terrain in order to outsmart, and ultimately outshoot their enemies.
- Takeoff: Fans of “Stadium” from the original Call of Duty®: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
- Dig: An adaptation of the fan-favorite “Courtyard” from Call of Duty: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints and a wide open layout with raised platforms, but has also provided fans with a fresh take by including a multitude of pathways.
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