NEW YORK ( TheStreet) - Twenty to 25 years ago, did people regularly bring laptops to cafes in order to work? Did you see other people doing this?I didn't, back then. The concept of sitting with your laptop at a cafe to squeeze in an hour of work was essentially an unheard-of concept at until at least the early 1990s, more likely around year 2001. There was primarily one reason for this: No laptops! Most people just didn't start getting laptops until the last 20 years. Until that time, people were holed up with PC desktops in their basements and in their offices, doing their deeds isolated from the broader population. With the advent of the laptop, however, a gigantic industry was born: The modern coffee shop. Starbucks ( SBUX)grew into one of the world's largest restaurant chains, and Peet's was sold for a huge premium a year or so ago. I think it is fair to say that in the absence of laptops, there would have been no Starbucks, Peet's or equivalent of nearly the size they have become. It's a fundamental change in the entire culture and society. America before the laptop, Starbucks and Peet's was a country that functioned very differently than it does now. We are now only a few days away from the beginnings of a similar revolution in computer gaming, and it's led almost exclusively by NVIDIA ( NVDA) . Let me tell you about this most significant development. Until now, most serious gamers have been holed up in their parents' basements, playing games on their PCs and consoles. These mostly young individuals have regressed into becoming fairly anti-social creatures, because they don't see the light of day, or interact with other people in person.
- Distribution will spread from places such as GameStop, to the most obvious place to sell the "Nexus Gaming Experience" -- the Google Play store, and Google.com/Nexus.
- Distribution will widen further some time by 2014 when an LTE version will presumably be launched, reaching AT&T, Verizon, T-Mobile, Sprint and all international wireless operators.
- A whole generation of gaming-addicted youngsters will grow up, and become healthier and more social individuals, now that they are no longer chained to their basements.