TROY, N.Y., April 12, 2013 /PRNewswire-USNewswire/ -- Four collegiate game design programs, 40 student-designed video games, speakers from five game design companies (including Microsoft and Vicarious Visions), and one rollicking concert of game music favorites in the Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC). It's GameFest 2013 - the annual two-day showcase of student talent in game design and simulations, April 26-27, hosted by the Games and Simulation Arts and Sciences (GSAS) program at Rensselaer Polytechnic Institute. GameFest 2013: Future Play is a regional forum for students in game design programs to display their work, compete against their peers in a juried exhibition, and make connections in the game design industry. The festival, now in its 10th year at Rensselaer, is also a chance to check out the next generation of game design professionals. All events are free and open to the public. Microsoft Game Studios Senior Game Designer Richard Rouse III will deliver the keynote address Saturday, April 27. This year's festival includes student-designed games from game design programs at Becker College in Worcester, Mass., Champlain College in Burlington, Vt., and Rochester Institute of Technology (RIT), as well as the Rensselaer Games and Simulation Arts and Sciences program, recently named among the top 15 out of 150 undergraduate game design programs in the United States and Canada, according to the Princeton Review. "GameFest gives students experience in presenting work in a public context and at a level of professional polish suitable for the marketplace," said Ben Chang, associate professor of arts and GSAS co-director. A sampling of Rensselaer games to be exhibited in the festival includes: * Bigfoot Journals: An adventure game in which the player becomes a newcomer to a small town near the home of Bigfoot and the townspeople with varying agendas in relation to Bigfoot - a hunter seeking a trophy, a journalist who wants a picture of Bigfoot, and the owners of a B&B who want to maintain the status quo. By searching for clues and talking to the townspeople, the player uncovers the truth about Bigfoot and Ash Mountain.