VANCOUVER, British Columbia, April 4, 2013 /PRNewswire/ -- Utherverse Digital Inc., the architect behind the 3D internet platform, today announced it is expanding its contribution to the 3D web space with the launch of its newest version, WebWorlds.com. Similar to the company's 2009 Virtual World Web release, which combines the practicalities of the flat web but integrates video game technology to create a 3D internet experience, WebWorlds offers a platform that is appropriate for anyone, ages 13 and up. "This is a significant step forward for the 3D internet world," said Utherverse CEO Brian Shuster. "It opens up the incredible opportunities of the 3D Web to both the academic and business worlds --- sectors that were previously reluctant because of the 18+ age restriction of the original Virtual World Web." WebWorlds.com is a family-friendly version of the Virtual World Web – a different kind of Internet in which "sites" are actually immersive, video-game-style environments. Users are represented with avatars within the Web Worlds and can walk through virtual worlds to visually and physically interact with surroundings, objects and other users. According to Shuster, the new version will allow the company to dramatically expand its user type and audience. "We already have interest from universities, real estate developers and convention planners who are preparing to launch Web Worlds on the platform to augment their real-world and flat-web presences," Shuster said. Online learning, Shuster explained, is an area that has already garnered success on the existing Virtual World Web through UtherAcademy, which launched in 2011. In this setting, rather than opening up Web CT and browsing through flat uploaded documents, students are able to sit in 3D-style classrooms, participate in discussions and pose questions via voice or written chat. Similarly, realtors are now finding 3D capabilities to be much more efficient and forward thinking when compared to flat, 2D listing sites, Shuster said. "Virtual open houses can help potential buyers view a virtual replica of a home they are interested in, ask a realtor questions, and quickly gain an understanding of the dimensions of a space by walking as an avatar through it," he said.