To learn more about forthcoming SimCityEDU project and about the SimCity videogame, which will be released worldwide from March 5, please visit www.SimCity.com.* SimCityEDU’s curriculum and tools will be correlated to U.S. Common Core standards. About SimCity Throughout its history, SimCity has engaged actively with teachers, students and education organizations to inspire new ways of learning and change the way students see the world around them. These programs have inspired a generation of city planners, architects and mayors. With its return, SimCity will engage an entirely new generation of PC and Mac gamers as they take charge of their own customized cities and build a world that co-exists alongside friends. For the first time in SimCity franchise history, players’ decisions will have long-lasting repercussions that will extend beyond their city limits. Together, players will address real global challenges such as climate change, the search for renewable resources and natural disasters. It’s up to the players to decide whether to compete or collaborate to shape the world of tomorrow – for better or for worse. SimCity is scheduled to release on March 5, 2013. To stay up-to-date on the latest regarding SimCity please visit http://www.SimCity.com. About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones, tablets and social networks. EA has more than 250 million registered players and operates in 75 countries. In fiscal 2012, EA posted GAAP net revenue of $4.1 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™ and Mass Effect™. More information about EA is available at http://info.ea.com. SimCity, Maxis, The Sims and Need for Speed are trademarks of Electronic Arts Inc. Mass Effect is a trademark of EA International (Studio and Publishing) Ltd. Battlefield is a trademark of EA Digital Illusions CE AB. John Madden, NFL and FIFA are the property of their respective owners and used with permission. All other trademarks are the property of their respective owners.
About GlassLabGlassLab is a non-profit bringing together leaders in the commercial games industry and experts in learning and assessment to leverage digital games as powerful, data-rich learning and assessment environments. By integrating learning and formative assessment in a single engaging experience, the Lab aims to deliver students and teachers pioneering tools that improve the process of learning and accelerate progress on the path toward college and career. GlassLab represents a groundbreaking collaboration between Institute of Play, Electronic Arts, Entertainment Software Association, Educational Testing Service, Pearson’s Center for Digital Data, Analytics & Adaptive Learning, and others. GlassLab is supported by grants from the Bill & Melinda Gates Foundation and the John D. and Catherine T. MacArthur Foundation. For more information about GlassLab, please visit http://www.instituteofplay.org/work/projects/glasslab/