- 2011 fiscal year produced record-breaking financial performance with adjusted EBITDA (earnings before interest, taxes, depreciation, amortization and non-cash charges) of $11.7 million, an increase of 41% from the 2010 fiscal year, and net income of $642,000, marking the first time in the Company’s history to achieve an annual net profit.
- Total net revenue from gaming operations was $4.3 million for the fourth quarter of 2011, an increase of 12% from the fourth quarter of 2010 and $17.4 million for the 2011 fiscal year, an increase of 22% from the 2010 fiscal year.
- Average consolidated win per unit per day (WUD) was $136 for the fourth quarter of 2011, an increase of 14% from the fourth quarter of 2010 and $140 for the 2011 fiscal year, an increase of 20% from the 2010 fiscal year.
- As of December 31, 2011, total installed EGM seats in operation were 1,477 in seven venues, comprised of five venues in the Philippines with a total of 758 seats and two venues in Cambodia with a total of 719 seats.
- As part of its annual impairment review, the Company recorded a $1.4 million non-cash impairment charge as of December 31, 2011 associated with the write-down of certain gaming machines and systems in inventory as well as infrastructure costs related to the closure of one venue in the Philippines in April 2011.
- Cash balance was $12.8 million as of December 31, 2011 compared to $10.2 million as of December 31, 2010.
- Total debt was $6.2 million as of December 31, 2011 compared to $9.2 million as of December 31, 2010.
- The Company intends to expand its gaming machine participation and management operations in Cambodia with the placement of an initial 200 EGM seats in Sokha Hotels and Resort’s new five-star Thansur Bokor Resort and Casino expected to open in April 2012.
- The Company is making progress on the development of its casino projects in the Pailin and Kampot Provinces of Cambodia with Dreamworld Casino Pailin expected to open on May 9, 2012 and Dreamworld Casino Kampot expected to open in the third quarter of 2012.
Q4 and 2011 Fiscal Year Financial ReviewBeginning in the fiscal year 2011, the Company reclassified its reporting segments to include: “gaming”, which consists of its gaming machine participation and future casino operations; and “other products,” which consolidates the previously reported segments of “table game products” and “non-gaming products” from the Company’s wholly-owned Dolphin subsidiary. The new manner of segment reporting has been applied retroactively to all periods presented. Entertainment Gaming Asia’s fourth quarter of 2011 consolidated revenue was $7.7 million, an increase of 25% compared to $6.1 million in the fourth quarter of 2010. Consolidated revenue was $27.1 million for the 2011 fiscal year, an increase of 22% compared to $22.2 million in the 2010 fiscal year. The increases were due to significant improvements in both of the Company’s gaming and other products business segments. Revenue from gaming operations was $4.3 million in the fourth quarter of 2011, an increase of 12% compared to $3.8 million in the fourth quarter of 2010. Revenue from gaming operations was $17.4 million for the 2011 fiscal year, an increase of 22% compared to $14.3 million in the 2010 fiscal year. The increases reflected strong performance from our operations at Nagaworld in Cambodia, where the Company achieved solid growth in average WUD driven primarily by targeted marketing to customers and machine mix improvements. The Company’s Philippines operations also experienced strong improvement in average WUD for the fourth quarter and 2011 fiscal year compared to the prior-year periods. The Company attributes this to efforts to strategically manage its machine placements, marketing initiatives focused on the Company’s most promising venues in this market and the October 2011 agreement to increase the Company’s revenue sharing rights and marketing control in the attractive San Pedro VIP Club.
|Q4:11||Q4:10||Y/Y ∆||FY11||FY10||Y/Y ∆|
|EGM Seats in Operation|
Entertainment Gaming Asia reported adjusted EBITDA of $2.6 million for the fourth quarter of 2011 compared to $2.5 million for the fourth quarter of 2010. Adjusted EBITDA was $11.7 million for the 2011 fiscal year compared to $8.4 million for the 2010 fiscal year.Entertainment Gaming Asia reported a net loss of $1.0 million, or $0.01 per share, on a weighted average diluted share count of approximately 118.8 million shares for the fourth quarter of 2011. The fourth quarter of 2011 net loss included a $1.4 million non-cash impairment charge as of December 31, 2011 primarily associated with the write-down of certain gaming machines and systems in inventory as well as infrastructure costs related to the closure of one venue in the Philippines in April 2011. Excluding this non-cash charge, net income was $346,000, or $0.00 per share. This compared to a net loss of $2.7 million, or a $0.02 per share, on a weighted average diluted share count of approximately 116.1 million shares for the fourth quarter of 2010. The fourth quarter of 2010 net loss included a non-cash impairment charge of $3.2 million related to the write-down of certain Dolphin intangible and fixed assets as the current carrying value of the assets was higher than the expected value of the projected future cash flows. Excluding this charge, net income was $478,000, or $0.00 per share, for the fourth quarter of 2010. For the 2011 fiscal year, the Company reported a record net profit of $642,000, or $0.01 per share, on a weighted average share count of 118.0 million. Excluding the above-mentioned non-cash impairment charge in the fourth quarter of 2011, the Company reported a net profit of $2.0 million, or $0.02 per share, for the 2011 fiscal year. This compared to a net loss of $5.2 million, or $0.05 per share, on a weighted average share count of 115.7 million for the 2010 fiscal year. Excluding the above-mentioned non-cash impairment charge in the fourth quarter of 2010, the net loss was $1.8 million, or $0.02 per share, for the 2010 fiscal year.
Expanding Gaming Machine Participation and Management Operations in CambodiaIn November 2011, the Company entered into a gaming machine participation and management agreement (the “Agreement”) with Sokha Hotels and Resorts (“Sokha”) to place 250 EGM seats and jointly manage these slot operations in its Thansur Bokor Resort and Casino in the Bokor Mountains of Cambodia (“Thansur Bokor”). Sokha, a wholly-owned subsidiary of the Cambodian conglomerate Sokimex, is a leading operator of luxury hotels and resorts in prime locations in Cambodia. The slot operations under the Agreement will be located within the much-anticipated, new Thansur Bokor in the highly-trafficked tourist area of the Bokor Mountains in the Kampot Province of Cambodia. This will be the only casino in the nearby area for the present time and will cater primarily to tourists. The first phase of Thansur Bokor, which will include over 650 hotel rooms and suites, entertainment parks and amenities, and convention facilities, is expected to open in April 2012. The Company will have 200 EGM seats in operation at the time of the opening and expects to ramp up to 250 seats over the subsequent several months. Under the terms of the Agreement, Entertainment Gaming Asia will be the exclusive provider of the EGMs in the ground floor slot area of Thansur Bokor and will jointly manage with Sokha these slot operations. The Company and Sokha will share the gross win and certain operating expenses on a respective basis of 27/73%. The Company will collect its share of the gross win on a bi-monthly basis and will settle its share of the operating costs on a monthly basis. The contract duration is five years, commencing upon the live operation of the slot floor. The Company will use a combination of purchased new and used machines and machines from its existing inventory. The total capital expenditures for the Agreement are estimated at approximately $2 million, which will be funded from internal cash resources.
Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, commented, “We are pleased to work with such a prominent partner as Sokha to manage their slot operations at Thansur Bokor and to have the opportunity to expand this relationship to its other prestigious properties. We believe this agreement offers strategic benefits by not only expanding our presence in the Indo-China region and demonstrating our operational expertise but also by contributing to near-term earnings and long-term growth. Further, given Thansur Bokor is a destination resort, catering primarily to tourists, and is approximately 1.5 hours by car from our Kampot border casino project, we believe the Agreement is an attractive complement to our gaming operations in Cambodia.”Gaming Chip and Plaque Improvements The Company is focused on driving continued improvement in the financial performance of its other products division, which includes the manufacture and sale of gaming chips and plaques. The Company is working to expand its product offerings to include new styles of chips and more innovative, state of the art security features. Further, through its investment in its manufacturing facilities, the Company is planning to expand its production capacity and increase operating efficiencies and automation. The Company continues to implement targeted marketing programs to further strengthen its existing customer relationships in its core markets of Australia and Macau and to broaden its customer base in current and new geographies. These programs are already beginning to provide benefits with quality customer reorders booked in the fourth quarter of 2011 and the recent acquisition of several new customers including one in the Indo-China region and one in Macau. While these efforts are not expected to minimize the normal fluctuation in quarterly sales flow of this business segment, the Company anticipates they will drive meaningful long-term improvement in revenue and gross profit for these operations.
Casino Development PlansThe Company continues to make progress in the development of its Dreamworld Casino Pailin and Dreamworld Casino Kampot projects. The Pailin project is located in the Pailin Province of Cambodia near the Thailand border. The initial phase of the casino is intended to include up to 23 table games and 40 EGM seats. The Company commenced construction in December 2011 and the building structure is now nearly complete. The Company will start the fit-out work of the casino shortly and has already begun hiring and training the casino staff. Based on the swift pace of development, the Company has scheduled the grand opening of Dreamworld Casino Pailin for May 9, 2012. The Kampot project is located in the Kampot Province of Cambodia near the Vietnam border. The initial phase of the casino is intended to include up to 14 table games and 25 EGM seats. The Company has completed the landfill process and held the groundbreaking ceremony. The Company plans to commence construction in March 2012. Based on the current project timeline, Dreamworld Casino Kampot is expected to open in the third quarter of 2012. Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, concluded, “Our vision to expand our gaming operations to become an owner and operator of casinos in the Indo-China region is soon to become a reality. The upcoming opening of our first two casino projects in Cambodia marks a new chapter in our growth strategy and serves to deepen our footprint and demonstrate our operational expertise in our markets. We are excited about the future and view these projects as the initial steps toward achieving our long-term goal of becoming a leading owner and operator of regional style casinos in the emerging gaming markets of Indo-China.” Entertainment Gaming Asia is hosting a conference call and simultaneous webcast at 8:30 a.m. ET today, March 8, 2012, both of which are open to the general public. The conference call number is 800/920-5548 or 212/231-2914. Questions and answers will be reserved for call-in analysts and investors. Interested parties may also access the live call on the Internet at www.EGT-Group.com. Please allow 15 minutes to register and download and install any necessary software. Following its completion, a replay of the call can be accessed for thirty days on the Internet at www.EGT-Group.com About Entertainment Gaming Asia Inc. Entertainment Gaming Asia Inc. (NYSE Amex: EGT) is a leading provider of electronic gaming machines on a participation basis to the Pan-Asian gaming industry. The Company secures long-term contracts to provide electronic gaming machines and related systems to premier hotels and other well-located gaming venues in Asia. The Company retains ownership of the gaming machines and systems and receives recurring daily or monthly fees based on an agreed upon percentage of the net gaming win per machine and provides on-site maintenance. Entertainment Gaming Asia Inc. is also engaged in the development of casinos in the Indo-China region where it intends to own and operate casino resorts under the “Dreamworld” brand. For more information please visit www.EGT-Group.com. Forward Looking Statements This press release contains forward-looking statements concerning Entertainment Gaming Asia within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Those forward-looking statements include statements regarding expectations for the expansion of the Company’s participation business model, the timeline and working capital requirements for the Sokha, Pailin and Kampot casino projects, the near-term earnings of the Sokha, Pailin and Kampot casino projects, growth of the gaming industry in the Indo-China region, the Company’s ability to secure new casino projects and fund those projects and the prospects for the expanded customer base for the Company’s Dolphin gaming chips and plaques. Such statements are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected in such forward-looking statements. Factors that could cause or contribute to differences include, but are not limited to, risks related to Entertainment Gaming Asia’s ability to place gaming machines at significant levels and generate the expected amount of net win from the gaming machines placed, obtain the gaming license and building permits for the casino projects on a timely basis or at all, complete construction and development of the casino projects on budget and in a timely manner, identify and successfully develop additional casino projects in the Indo-China region, acquire additional capital as and when needed, adverse weather conditions that cause delays to casino projects timelines, obtain and fulfill significant purchase orders from the new customers for the Company’s gaming chips and plaques and those other risks set forth in Entertainment Gaming Asia’s annual report on Form 10-K for the year ended December 31, 2010 filed with the SEC on March 30, 2011 and subsequently filed quarterly reports on Form 10-Q. Entertainment Gaming Asia cautions readers not to place undue reliance on any forward-looking statements. Entertainment Gaming Asia does not undertake, and specifically disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur.
- financial tables follow -
|Entertainment Gaming Asia Inc. Consolidated Statements of Operations (Unaudited)|
|Old Basis||Old Basis|
|Three Months Ended December 31,||Years Ended December 31,|
|(amounts in thousands, except per share data)||2011||2010||2011||2010|
|Operating costs and expenses:|
|Cost of electronic gaming machine (EGM) participation:|
|Casino contract amortization||616||—||2,457||—|
|Other gaming related intangibles amortization||63||—||63||—|
|Other operating costs||360||155||1,169||759|
|Cost of other products||2,762||1,866||8,346||6,916|
|Selling, general and administrative expenses||2,020||1,603||5,880||5,880|
|Stock-based compensation expenses||215||220||1,452||887|
|Impairment of assets||1,351||3,216||1,351||3,460|
|Loss on disposition of assets||23||47||175||164|
|Product development expenses||85||90||386||610|
|Depreciation and amortization||27||207||113||885|
|Total operating costs and expenses||8,771||9,554||26,282||27,891|
|Income/(loss) from operations||(1,087)||(3,416)||847||(5,686)|
|Interest expense and finance fees||(100)||(89)||(405)||(411)|
|Foreign currency losses||(28)||(44)||(94)||(72)|
|Total other income/(expense)||(36)||(122)||(154)||(189)|
|Income/(loss) before income tax||(1,123)||(3,538)||693||(5,875)|
|Income tax benefit/(expense)||118||800||(51)||665|
|Basic and diluted earnings/(loss) per share||$||(0.01)||$||(0.02)||$||0.01||$||(0.05)|
|Weighted average common shares outstanding:|
|Entertainment Gaming Asia Inc. Consolidated Balance Sheets|
|December 31, 2011||December 31, 2010|
|(amounts in thousands, except per share data)||(Unaudited)|
|Cash and cash equivalents||$||12,759||$||10,217|
|Trade accounts receivable, net||2,691||2,854|
|Assets held for sale||30||422|
|Prepaid expenses and other current assets||811||1,051|
|Total current assets||18,299||15,709|
|Electronic gaming machines and systems, net||8,889||12,360|
|Property and equipment, net||2,558||1,941|
|Intangible assets, net||1,227||140|
|Contract amendment fees||450||558|
|Deferred tax assets||91||—|
|Prepaids, deposits and other assets||1,893||561|
|LIABILITIES AND STOCKHOLDERS' EQUITY|
|Amount due to a related party||14||14|
|Income tax payable||68||—|
|Notes payable to a related party, current portion||6,211||2,991|
|Capital lease obligations, current portion||322||164|
|Customer deposits and other current liabilities||357||251|
|Total current liabilities||10,516||6,707|
|Notes payable to a related party, net of current portion||—||6,211|
|Capital lease obligations, net of current portion||—||307|
|Deferred tax liability||207||71|
|Common stock, $.001 par value, 300,000,000 shares authorized; 118,839,393 and 116,189,394 shares issued and outstanding||119||116|
|Accumulated other comprehensive income||559||568|
|Retained earnings since January 1, 2011 ($386.1 million accumulated deficit eliminated)||642||—|
|Total EGT stockholders’ equity||32,511||30,322|
|Total EGT stockholders’ equity||32,512||30,322|
|Total liabilities and stockholders’ equity||$||44,104||$||44,059|
|Entertainment Gaming Asia Inc. Adjusted EBITDA (Unaudited)|
|Old Basis||Old Basis|
|Three Months Ended December 31,||Years Ended December 31,|
|(amounts in thousands, except per share data)||2011||2010||2011||2010|
|Net profit/(loss) – GAAP||$||(1,005)||$||(2,738)||$||642||$||(5,210)|
|Interest expense and finance fees||100||89||405||411|
|Income tax (benefit)/expense||(118)||(800)||51||(665)|
|Depreciation and amortization||2,016||2,491||7,754||9,395|
|Stock-based compensation expense||215||220||1,452||887|
|Impairment of all assets||1,351||3,216||1,351||3,460|
|Loss on dispositions of assets||23||47||175||164|
|EBITDA, as adjusted (1)||$||2,550||2,499||$||11,737||8,350|
Adjusted EBITDA is earnings before interest, taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance, and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA as a measure of the operating performance of its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents Adjusted EBITDA because it is used by some investors as a way to measure a company’s ability to incur and service debt, make capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement to financial measures in accordance with generally accepted accounting principles in the United States (“GAAP”). Adjusted EBITDA should not be considered as an alternative to operating income/(loss) as an indicator of the Company’s performance, as an alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA does not include depreciation or interest expense and, therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash flow data. The Company has significant uses of cash flows, including capital expenditures, interest payments, debt principal repayments, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA. Entertainment Gaming Asia’s calculation of Adjusted EBITDA may be different from the calculation methods used by other companies and, therefore, comparability may be limited.