The company reported revenue of $1.238 billion, while analysts polled by FactSet were expecting revenue of $1.201 billion. Electronic Arts reported diluted earnings per share of 69 cents, but did not release a GAAP figure comparable to the 96 cents per share consensus estimate of analysts surveyed by FactSet.
"We ended our fiscal year with strong growth, driven by our live services business which continued to provide a very large, stable and profitable source of net bookings," said COO and CFO Blake Jorgensen in a statement. "Looking ahead, we will bring games to an extraordinary variety of players in fiscal 2020 and deliver on our commitment to players with deep live services content for Ultimate Team, Apex Legends, The Sims 4, Anthem and Battlefield V."
The company provided fiscal 2020 revenue guidance of $5.375 billion, ahead of FactSet's consensus $5.172 billion estimates.
"FY20 will be a year of continued growth for our industry, and we're excited to bring more great entertainment to the expanding audience around the world," said CEO Andrew Wilson. "Players are engaging with games in more ways than ever before. We're committed to meeting them where they are with a broad portfolio of amazing new games and live services, choice of engagement models including free-to-play and subscriptions, and new opportunities to play, compete and watch."