Electronic Arts
TheStreet.com: Timeliness has been an issue for EA of
late. You've delayed Godfather. You delayed Superman. Medal Of Honor:
Airborne is also delayed. What's going on? Why are you having so
much trouble meeting deadlines?
Paul Lee: One of the things that we're betting on is ...
more and more of the [next-generation] games are going to need some
form of open-world game-play. And the reality is that open-world game
play is just a much more significant undertaking than we would have
imagined. But to rush it out and not get that right doesn't get you
the learning you need. And I think we made the right decision
to do that with Godfather, and I think the reviews and the
product sales show that. We are pushing the envelope.
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