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iDreamSky Technology Limited (Nasdaq:DSKY), a leading mobile game publishing platform in China, will visit the NASDAQ MarketSite in Times Square in celebration of its initial public offering (IPO) which will occur today, August 7, 2014.
In honor of the occasion,
Michael Chen, Chief Executive Officer will ring the Opening Bell.
NASDAQ MarketSite – 4 Times Square – 43
rd & Broadway – Broadcast Studio
Thursday, August 7, 2014 – 9:15 a.m. to 9:30 a.m. ET
iDreamSky Technology Limited Media Contact: Linda Bergkamp (480) 353-6648
firstname.lastname@example.orgNASDAQ MarketSite: Christine Barna (646) 441-5310
Christine.Barna@nasdaqomx.comFeed Information: Fiber Line (Encompass Waterfront): 4463
Gal 3C/06C 95.05 degrees West 18 mhz Lower DL 3811 Vertical FEC 3/4 SR 13.235 DR 18.295411 MOD 4:2:0 DVBS QPSK
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A webcast of the NASDAQ Opening Bell will be available at:
To obtain a hi-resolution photograph of the Market Open, please go to
http://www.nasdaq.com/reference/marketsite_events.stm and click on the market open of your choice.
About iDreamSky Technology Limited (Nasdaq:DSKY)
iDreamSky is the largest independent mobile game publishing platform in China based on the number of active users in 2013, according to a report from Analysys International. The Company's mission is to enrich mobile users' lifestyle and deliver fun and engaging mobile games and entertainment to users. iDreamSky has redefined the role of a game publisher by redesigning and optimizing third-party games and delivering them to users through its proprietary distribution channels as part of its broader publishing solution. Well-known international mobile game developers grant iDreamSky access to the source codes of their games, allowing for greater control and efficiency in redesigning games for the China market. The Company distributes, publishes and operates third-party games on its publishing platform through both its proprietary distribution channels, which include in-game cross promotions and its self-operated iDreamSky Game Center ("乐逗游戏中心") and ww.uu.cc and third-party channels, such as app stores and device pre-installations.