* Prismatic Showdown: A fast-paced, fun, split-screen multiplayer game in which two to four players compete to transform a blank playing field into a mosaic of colors. As players move through a grid, they leave a trail of color in their wake, while "power-ups" give players the chance to disrupt one another and take over the field.
* Asunder: A space adventure game that places the player in the role of a repair-bot named "KT." The player must navigate the wreckage of a destroyed cargo ship and locate power cells needed to restore the ship's systems and deliver an important payload to its destination.
Sponsors for 2013 event include Vicarious Visions, which will also judge the competition, 1st Playable --both located in the Capital Region, and founded by
alumni - as well as Arkadium, Games That Work, Microsoft, Emagination Computer Camps, Harmonix, and WMS.
"The Northeast has an important presence in the game world -
, for example, all have strong game development communities," said Chang. "
is in a great location for pulling those communities together, and we definitely view GameFest as a community-building event for the games industry in the Northeast."
Also on exhibit at GameFest 2013 are two special projects with
Flo: The Watershed Project, an educational simulation that uses the Microsoft Kinect interface to cast players in the role of a drop of water as it cycles from rainfall over mountains, through streams, rivers, and reservoirs, to become drinking water in
New York City
. Along the way, players can seek opportunities for sustainable and eco-friendly practices, avoiding dangers such as floods, sediments, development impacts, and farm pollutants. A team of
students, working until the direction of Professor of Arts Kathleen Ruiz, designed the game as part of a larger grant-funded initiative aimed at raising awareness about the link between watershed areas and drinking water.
Museum of Microstar: Winner of the grand prize in the Unity Technology 2012 DirectX 11 Competition, the game simulates a futuristic visit to a corporate museum of the history of energy and technology. While the narrative is described as a "critique of corporate techno-utopianism," the mechanics and graphics of the game demonstrate the full capabilities of the Unity 3D game engine, popular among independent game developers for its accessibility and the ease with which it can be used in multiple platforms. Features within the game take full advantage of the capabilities of current graphics cards paired with the Unity 3D game engine. For example, the programmers created a simulation of a "microstar" that models the fluid movement of half-a-million particles. The game was created by
, Ltd., a collaboration that includes
, a student in the Rensselaer MFA EArts program.
GameFest 2013 kicks off on
Friday, April 26
in the EMPAC Concert Hall with "Twas the Night Before GameFest" an evening of game music favorites. As the games are projected on the EMPAC Concert Hall screen, an orchestra will perform the music of Angry Birds, Super Mario Brothers, Uncharted, Bioshock, Legend of Zelda: Ocarina of Time, and more. The orchestra will be conducted by
, with performances by
, musician and dean of the School of Humanities, Arts, and Social Sciences, and
The student games exhibition and competition will take place at EMPAC from
12 p.m. to 3 p.m.
Forty student-designed games will be on exhibit, with 20 entered in a juried competition with prizes awarded based on technical production, artistry, creativity, and the "groundbreaking" quality of their work. The keynote address, and a panel discussion on "Future Play: The People, the Technology, and the Games" will be held on Saturday from
4 to 6 p.m.
in the EMPAC Concert Hall, followed by an awards presentation at
A full schedule of the festival can be found on the Games and Simulations Arts and Sciences Program page within the Rensselaer School of Humanities, Arts, and Social Sciences website.