BURBANK, Calif., April 10, 2013 /PRNewswire/ -- CAMERON | PACE Group (CPG) heads to Augusta, Georgia this week to take part in the 3D broadcast of the 2013 Masters Golf Tournament. CPG has been nominated alongside CBS and ESPN3D for a Sports Emmy in the "Remote Technical Production" category for tournament coverage for the last three years in a row.
The tournament, which runs from April 11 to 14, will be broadcast on CBS, ESPN and ESPN 3D.
CPG talked to longtime sports producer and stereographer Paul Tobyansen about the challenges and rewards of 3D coverage at the storied event.For full text of interview, go to: http://tinyurl.com/dyxamyw CAMERON | PACE Group: What are some of the production challenges specific to the Masters? Paul Tobyansen: We're constantly trying to frame shots that give a clear view of the action but ensure the camera operator is invisible. Our positions for camera deployment are extremely restricted and our operators are under strict controls on how far they can wander from left to right if using a handheld system. CPG: How do viewes respond to seeing the Masters in 3D? PT : People are blown away. When you hear an announcer mention that a putt "breaks left to right," it's impossible to get enough detail in 2D to make that sort of distinction. In 3D, you can see how the ball is going to roll; you can see how a golfer needs to hit his putt. At Augusta, we put monitors in the viewing area so the public can see what we're doing as we do it. The responses have been overwhelmingly positive. They can see the dimples on the ball and the sweat drip off a golfer's face. To sum it up, a fan once said, "I felt like I was standing in the front row instead of 40 rows deep." It's a very special experience and I'm happy to play a part in it. About CAMERON | PACE Group (CPG)CAMERON | PACE Group (CPG) is the industry leader in 3D technologies and production services. Led by founders and co-chairmen James Cameron and Vince Pace, CPG delivers the highest-quality 3D through its technology products, solutions, and creative tools engineered for use across all media channels.