April 2, 2013
/PRNewswire/ -- In response to the White House challenge to federal agencies to create games that have a positive impact on learning, health, and social change, The SuperGroup and U.S. Department of State have launched
, an on-and-offline interactive 3D video game experience designed for students ages 12-16 throughout the world who want to expand their English skills and learn about American culture.
Promoting the learning and teaching of American English around the world is an integral part of the Department of State's efforts to foster mutual understanding between the people of
the United States
and the people of other countries. With
, the U.S. Department of State worked with The SuperGroup to create something groundbreaking, that would combine gaming and immersive language learning techniques to "change the game" with a long-term, first-to-market product.
) through the eyes of Trace, a university student from the year 2045 who has accidentally traveled back in time to the present. In order to get home, he must complete a challenging mission to change the future for the better by helping six young people accomplish great things that will positively impact the future.
Students take a virtual journey through
the United States
, traveling to locations, including
, the Grand Canyon,
New York City
Instead of memorizing and reciting new words over and over, students immerse themselves in real situations and learn English in context.
introduces users to American society and explores themes related to entrepreneurship, empowering women, community activism, science and innovation, and environmental conservation.
"To make language learning effective for the new generation of international students, an enjoyable, and robust environment is needed – one where they can interact with virtual characters, and learn from 'real life' situations," said
, Founding Member of The SuperGroup. "This interactive experience allows students to learn English communicatively, and, equally important, to learn about American culture through an educational process that feels natural, not artificial."
is available for free online, as well as in a DVD executable format for both teachers and learners. Students explore American culture through puzzles, activities, and adventures in an interactive world.
answers the widespread demand for English language learning opportunities by providing an educational game that complements classroom instruction with interactive learning elements, including:
- 7 chapters of game play in a virtual world