SAN FRANCISCO, March 25, 2013 (GLOBE NEWSWIRE) -- Game Developers Conference -- Imagination Technologies (LSE:IMG), a leading multimedia, processor, communications and cloud technologies company, announces the release of the latest version of its industry-leading PowerVR Graphics SDK (software development kit) v3.1.
The new PowerVR Graphics SDK v3.1 fully supports the development of applications using the Khronos OpenGL® ES 1.1, 2.0 and 3.0 APIs on devices integrating Imagination's PowerVR Series5, Series5XT and Series6 GPUs.
The free and fully-featured PowerVR Graphics SDK v3.1 is available for download now.The previous version of the PowerVR Graphics SDK has already been downloaded more than 75,000 times by developers in the PowerVR Insider community and PowerVR tools have been downloaded over half a million times. Imagination's PowerVR Graphics SDK is the leading toolset for mobile and embedded graphics development and key PowerVR tools have also been included in other leading SDKs from Imagination's partners. Version 3.1 of the PowerVR Graphics SDK includes:
- New features in PVRTune Performance Analyser
- support for PowerVR Series6 GPUs
- renderstate override
- an improved UI
- improved counter descriptions
- Added functionality to the PVRTrace API Tracer
The SDK includes tutorials, source code, extensive documentation, platform abstraction frameworks and a highly integrated suite of tools. Developers can join the PowerVR Insider programme, download the PowerVR Graphics SDK for free, and interact with the community through dynamic online forums at www.powervrinsider.com . Says Bryce Johnstone, senior marketing manager for ecosystems, Imagination: "Imagination provides the industry's most popular tools for mobile graphics development, backed up by extensive technical support, co-marketing and education efforts. The PowerVR Graphics SDK is consistently ranked by developers as better than competing solutions thanks to our complete, fully featured set of performance analysis, development and asset optimization utilities which are continually improved and updated.
- full support for OpenGL ES 3.0
- pixel picker
- shader analysis
- trace file editing and splitting
- platform playback
- and more