Operating income excluding (1) share-based compensation (2) goodwill and intangible assets impairment loss and (3) listing expenses (non-GAAP) was RMB23.4 million (US$3.8 million) in 2012, compared with operating income (non-GAAP) of RMB87.6 million in 2011.
Net Income (loss)
Net loss was RMB14.5 million (US$2.3 million), compared with RMB163.3 million in 2011, representing a decrease of 108.9%.
Net income excluding (1) share-based compensation, (2) goodwill and intangible assets impairment loss and (3) listing expenses (non-GAAP) was RMB61.3 million (US$9.8 million) during 2012, compared with RMB164.2 million in 2011.B asic and D iluted E arnings p er ADS Both basic and diluted earnings per ADS were RMB-0.80 (US$-0.13) during 2012, compared with RMB8.68 in 2011. Basic and diluted earnings per ADS non-GAAP were RMB2.47 (US$0.40) during 2012, compared with RMB8.62 during 2011. Common Shares CMGE had 331.1 million common shares outstanding as of December 31, 2012, or the equivalents of 23.6 million ADSs outstanding. Business Outlook In 2013 the Company is determined to capture the growth opportunities in the smartphone social games and game publishing businesses by leveraging its prior investments in developing its new generation games as well as its expanded distribution channels. The games the Company develops for smartphones will also be available for download on tablets through the same channels as smartphones, an aspect of its business the Company anticipates will expand significantly during 2013 because of the better user experience available through tablets, in particular for MMORPGs, due to their larger screen size compared to phones. During 2013, CMGE plans to launch more than seven self-developed social games, all of which will be available for both Android and iOS-based phones and their tablets and to launch over 100 self-developed or sourced single player smartphone games. The Company has already established a strong network that reaches over 150 million users with over 30 million active users a month and recently released the Game Center application store, which can leverage its extensive pre-installation and open-platform channels to distribute and publish smartphone games. In 2013 the Company wishes to install its Game Center application and its selected games on approximately 60 million mobile handsets. CMGE plans to exclusively publish eight third-party developed social games and to operate and publish over 100 additional social games for third-party game developers through its publishing platform.
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