2004, 2012, and 2018 (includes corresponding Graph/Chart) III-693d. THE UNITED KINGDOM III-70A.Market Analysis III-70Current & Future Analysis III-70A Potential Mobile Gaming Market III-70Wireless Games Propel Growth in Gaming Market III-70Smartphones - The Medium of Choice for Wireless Gamers inthe Nation III-70Increasing Share of Pay-and-Use Mobile Phone Gamers III-70Console Manufacturers Enter Mobile Gaming Space III-71Product Launches and Innovations III-71Strategic Corporate Developments III-72Key Players III-73B.Market Analytics III-74Table 57: United Kingdom Recent Past, Current and FutureAnalysis for Wireless Gaming by Segment - Messaging BasedWireless Gaming, Browser/Web Based Wireless Gaming andDownloadable Wireless Gaming Markets Independently Analyzedwith Annual Revenues in US$ Million for Years 2010 through2018 (includes corresponding Graph/Chart) III-74
Global Wireless Gaming Industry
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