Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT: MCZ) announced today the shipping of the
stereo gaming headset being released under the Company’s
audio brand and compatible with the PlayStation
3 computer entertainment system and the PlayStation
Vita portable entertainment system from Sony.
“The release of the
demonstrates our commitment to the audio category, furthering our strategy to provide gaming headsets across all major hand-held, console, and PC gaming platforms.” said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. “We believe the ability to use the
both for gaming and as a lifestyle
headset provides a unique opportunity for us to expand our market share and deliver innovative products to the passionate gamers.”
Additional information available at:
About Mad Catz
Mad Catz Interactive, Inc. (AMEX/TSX: MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz
(audio), and Saitek
(simulation) brands. Mad Catz also develops flight simulation software through its internal ThunderHawk Studios™; operates flight simulation centers under its Saitek brand; publishes games under its Mad Catz brand; and distributes games and videogame products for third parties. Mad Catz distributes its products through most leading retailers offering interactive entertainment products and has offices in North America, Europe and Asia. For additional information please go to
This press release contains forward-looking statements about the Company's business prospects that involve substantial risks and uncertainties. The Company assumes no obligation to update the forward-looking statements contained in this press release as a result of new information or future events or developments. You can identify these statements by the fact that they use words such as "anticipate," "estimate," "expect," "project," "intend," "should," "plan," "goal," "believe," and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause actual results to differ materially are the following: the ability to maintain or renew the Company's licenses; competitive developments affecting the Company's current products; first party price reductions; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; or a downturn in the market or industry. A further list and description of these risks, uncertainties and other matters can be found in the Company's reports filed with the Securities and Exchange Commission and the Canadian Securities Administrators.