Versant And Electrotank Take On Online Gaming's Speed And Scale Challenges With Java And NoSQL At GDC Online
AUSTIN, Texas, Oct. 8, 2012 (GLOBE NEWSWIRE) -- Versant Corporation (Nasdaq:VSNT), a worldwide leader in developing data management software infrastructure for complex, mission-critical applications, today announced that its customer Electrotank, one of the leading providers of high-performance online game technology, will deliver a presentation at GDC Online 2012 about how they are meeting the Big Data demands of online multiplayer games.
As mobile has taken the gaming industry by storm, bringing more and more people online and into the gaming fray, Big Data's challenges have become acute for game developers. Electrotank's session will offer a practical example of how Java-based standards can be used to leverage NoSQL technologies to make faster, more detailed experiences available to an ever-growing community of online gamers.
Electrotank's Director of Platform Engineering, RJ Lorimer will present the session "Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking the Bank." As the technical lead for game technology products at Electrotank, RJ Lorimer oversees research and development, and manages integration and implementation with partner technologies and projects. His session will explore how the combination of Electrotank's cross-platform client-server game technology and Versant JPA for NoSQL data management solution can increase the persistence, performance and scalability of massively-multiplayer online games (MMOs), social games, and serious games for browsers and mobile devices."Whether they're playing World of Warcraft or social casino games, no one wants to experience a delay in the middle of their online gaming experience," said Versant's Vice President of Technology, Robert Greene. "This presentation will give attendees the chance to learn how to access new Big Data management and analytics technologies that meet the demands of a gaming crowd that is bigger than ever. Adding NoSQL to the mix will allow game developers to spend less while making gaming even more exciting for more people."
|What:||Speaking Session: "Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking the Bank"|
|Who:||RJ Lorimer, Director of Platform Engineering, Electrotank|
|When:||Tuesday, October 9, 2012 at 4:50p.m. – 5:15p.m. CDT|
|Where:||GDC Online, Austin Convention Center, Austin, Texas; Room 15|
CONTACT: Media Contact(s): Versant Corporation Dennis Sones email@example.com Tel. 650.232.2400 March Communications Nate Hubbell firstname.lastname@example.org Tel. 617.960.9857 Electrotank Karen Ffinch email@example.com Tel. 252.281.5781
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