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Giant Interactive Group, Inc. (GA)
Q1 2012 Earnings Call
May 7, 2012 9:00 p.m. EDT
Rich Chiang – IR Director
Jazy Zhang – CFO
Wei Liu – President
Xuefeng Ji – VP of R&D
Timothy Chan – Morgan Stanley
Eddie Leung – Merrill Lynch
Steve Zhang – Macquarie
Jake Lee – Citigroup
[May Gehr] – UBS
[William Chan] – Barclays Capital
Wendy Huang – RBS
[Ruby] – Nomura Securities
Mark Marostica – Piper Jaffray
Jialong Shi – CLSA
Andy Yeung – Oppenheimer
Adam Krejcik – Roth Capital Partners
Atul Bagga – Lazard Capital
Martin Bao – CICC
Good morning and good evening, ladies and gentlemen. I would like to welcome everyone to Giant Interactive Group’s first quarter 2012 earnings conference call. (Operator Instructions).
Now I would like to transfer the call to the moderator, Mr. Rich Chiang, Investor Relations Director of Giant Interactive.
Good morning, ladies and gentlemen. Welcome to the first quarter 2012 earnings conference call for Giant Interactive Group. With me today are Ms. Wei Liu, President; Ms. Jazy Zhang, Chief Financial Officer; and Mr. Xuefeng Ji, Vice President of Research and Development.
As we proceed through our prepared remarks, we will refer to our results presentation which can be downloaded from our website at www.ga-me.com. Following the remarks, Ms. Liu, Ms. Zhang and Mr. Ji will be happy to take your questions.
Before we continue, I would like to remind you that statements on this call that are not strictly historical in nature constitute forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Exchange Act of 1934 as amended, and as defined in the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminologies such as will, expects, anticipates, future, intends, plans, believes, estimates, and similar statements, and including, among others, statements regarding our expectation of sequential top-line growth in the second quarter 2012, the continued improvement of our operating metrics, the continued growth of ZT Online 2, the effects of our studio reorganization, and the timetable for engineering testing, closed beta testing, open beta testing, introduction, and commercial launch of the various products in our game pipeline.