One of the first siege engines, the catapult, was invented by the ancient Greeks for use in battle. Thousands of years later, Americans in a field in Delaware use those same devices to “chunk” pumpkins in an annual, pulp-filled competition. Many of today’s competitors, like Team ETHOS, have a secret weapon—they use
SolidWorks® 3D design software
to design and analyze their catapults for optimum performance.
Team ETHOS, a group of hobbyists from Wright Patterson Air Force Base, uses SolidWorks 3D design solutions to design and simulate their catapult to compete in the Punkin’ Chunkin’
competitions. They use a siege engine relying on
, or twisting, power to propel the projectiles. In 2009, the team’s SolidWorks design led to a first place finish in the Adult Torsion Catapult category of the World Championship with a throw of 2,088 feet.
World Championship Punkin’ Chunkin’ Association
(WCPCA) is a non-profit association started in 1986 that hosts the Punkin’ Chunkin’ World Championships, an event which raises money for scholarships and charitable organizations. The contest has a simple goal: to throw an 8-pound pumpkin the farthest, remaining intact until it hits the ground. In addition to the World Championship, Team ETHOS also competes in a fundraising pumpkin chunk at the Wright Patterson AFB. This year the team’s Phoenix catapult raised $900 for charity with a shot of 2,972 feet; easily winning the contest.
In 2008-9, Team ETHOS re-designed its catapult, now called Phoenix, using
. They started with several designs in SolidWorks and evaluated each design’s manufacturability in the carbon-fiber composite, steel, and aluminum they use to build the catapult. Once they selected the final design, the team performed a stress and dynamics analysis in
to understand how the catapult would function under real-world operating conditions. Any time something in the build didn’t work quite right, the team was able to easily remodel the parts in SolidWorks.
“SolidWorks is integral to everything we do for Phoenix. We use it to virtually test weights, motion, clearances, stress and dynamic analysis,” said David Mollenhauer, senior materials engineer. “It’s a complete game changer for the way we design things. At the same time, the software is very intuitive — I was able to teach myself how to use it.”