Domestic net game revenues were $8.3 million, a 66% increase from 1Q and a 228% increase from 2Q 2010 due to the successful commercial launch of WoT or World of Tanks. Overseas, net game revenues were $2 million a 36% increase from 1Q and a 39% increase from 2Q 2010 due mainly to the contribution from a self developed 3D MMORPG game Shengmozhixue or Demon Code Online in Taiwan. Total overseas revenues as a percentage of total Internet game revenues in 2Q were 20% compared to 23% in 1Q.For the second quarter three month period, domestic Mainland Chinese online game operations achieved average concurrent users or ACUs of 157,000 and aggregate paying accounts or APAs of 445,000 with quarterly ARPU of RMB121. We have previously reported first quarter ACU figures, which assumed as of World of Tanks as operating for the entire three month period of 1Q at post launch levels versus only for the last 17 days of the first quarter of the March 15 or ACU figures of 145,000.
KongZhong's CEO Discusses Q2 2011 Results - Earnings Call Transcript
Check Out Our Best Services for Investors
- $2.5+ million portfolio
- Large-cap and dividend focus
- Intraday trade alerts from Cramer
Access the tool that DOMINATES the Russell 2000 and the S&P 500.
- Buy, hold, or sell recommendations for over 4,300 stocks
- Unlimited research reports on your favorite stocks
- A custom stock screener
- Model portfolio
- Stocks trading below $10
- Intraday trade alerts
More than 30 investing pros with skin in the game give you actionable insight and investment ideas.