Managing Your Money

Business Looks to Win at 'Gamification'

Stock quotes in this article:GOOG, MSFT, YHOO, AOL, AXP, MCD, SBUX 

BOSTON (TheStreet) -- Add another business buzzword to the mix: gamification.

"I've been tracking hits on Google(GOOG) for the word 'gamification' for the last two months and I've gone from 19,000 in October to about 140,000 this week," says Byron Reeves, a professor at Stanford University and faculty director of the Stanford Media X Partners Program in early December.

Distilled to its fundamentals, gamification is business looking at the psychological tactics long deployed by successful game designers. It is tapping deep-rooted urges -- to collect, to compete, to exert power -- that make social media and console-based gaming so addictive for so many.

In its infancy, this breed of game theory is mostly an add-on to traditional company outreach, adding a game or competition to promote a movie, book or product. Rewards of virtual- and real-world goods are often the lure.

The success of social gaming has Microsoft(MSFT), Yahoo(YHOO) and AOL(AOL) looking for a way to make the niche their own and better compete with Facebook, ground zero for many of these games thanks to Zynga's ubiquitous FarmVille and Mafia Wars. 7-Eleven has jumped in with special FarmVille Slurpee Cups. American Express(AXP) now allows cardmember rewards points to be applied to the purchase of virtual goods in Zynga's games.

In many ways the concept is nothing new. There were once S&H Green Stamps to reward purchases, and Boy Scouts have long collected merit badges. Contests such as McDonald's(MCD) Monopoly game have been used to attract customers. From Starbucks(SBUX) to Kohls(KSS), free merchandise and cash rewards encourage repeat purchases. Prizes have always been used to not just reward behavior, but to manipulate it.

The twist, made possible by new technology and metrics learned from the social networking revolution, is how to go beyond already plentiful data mining and dig deeper into the psychological motivations of consumers.

How do countdown clocks, such as the one used on Amazon's(AMZN) Daily Deals, force a sense of urgency that close sales? Why is it that we grumble about mowing the lawn, but spend hours tending to crops in the virtual FarmVille? Is there a way to tap into the addictiveness of multiplayer online communities such as World of Warcraft to spur sales, addict consumers and have them come back for more and more and more?

TheStreet Premium Services

Jim Cramer
Jim Cramer's Action Alerts PLUS:
Trade right alongside a Wall Street pro — enjoy access to his Charitable Trust portfolio and be sent trade alerts BEFORE he makes a move. Learn More
OptionsProfits
OptionsProfits:
Get 50+ trade ideas a week from the industry's top options experts. Plus — exclusive commentary on market trends and essential trading tools. Learn More
Real Money
Real Money:
Our team of professional Wall Street Pros — including Jim Cramer, Doug Kass, and Nicholas Vardy — delivers intelligent analysis, timely trade ideas, and colorful commentary. Learn More
Stocks Under $10
Stocks Under $10:
Break into the market with small- and mid-cap stocks... all $10 or less! David Peltier tells you exactly which low-priced stocks he's buying and selling. Learn More
To begin commenting right away, you can log in below using your Disqus, Facebook, Twitter, OpenID or Yahoo login credentials. Alternatively, you can post a comment as a "guest" just by entering an email address. Your use of the commenting tool is subject to multiple terms of service/use and privacy policies - see here for more details.
blog comments powered by Disqus
Dow Jones S&P 500 NASDAQ 10-Year Note
12,454.83 1,317.82 2,837.53 17.45
Oil *
107.26
DOWN
74.92
DOWN
2.86
DOWN
1.85
DOWN
0.14
10 Yr
1.74%
SPDR Gold
152.68
-0.60%
-0.22%
-0.07%
-0.80%
Data delayed 20 minutes

Top Stories and Tools

Articles From

After the Bell

Before the Bell

Booyah! Newsletter

Midday Bell

TheStreet Top 10 Stories

Winners & Losers

We respect your privacy.
Podcasts

Connect with TheStreet