Small Business and Technology Focus
Nvidia Banks on Split-Personality Chip
Alexei Oreskovic
04/02/07 - 07:08 AM EDT
Hundreds of video gamers eagerly convened in San
Jose, Calif., last November to celebrate the arrival
of
Nvidia's G80 graphics
processor.
Since then, it's been Nvidia hitting the road, striving to convince a different group of computer users of the merits of a chip that the company hopes will bring a big boost to its business.
In June, Nvidia will launch a new brand dedicated to selling the G80 -- not as a graphics accelerator for PCs and workstations, but as a chip
intended to take on data-crunching computing chores currently handled by microprocessors.
Nvidia calls the concept "GPU computing" and contends that the 128 individual "stream" processors packed into the G80 chip make it ideally suited for such computational heavy lifting.
According to CEO Jen-Hsun Huang, the G80 boasts 10 times the floating
point computational muscle of today's top-of-the-line
PC microprocessor.
"We believe GPU computing will usher in an era of
the personal supercomputer, and will dramatically
accelerate the adoption of new methods from
computational chemistry to computational finance to
computational genomics," Huang said in a February
conference call with financial analysts.
The effort is being spearheaded by Andy Keane, who
joined Nvidia last year and has worked at
microprocessor outfits like
Intel and
MIPS Technologies.
Last year, speculation grew that Nvidia was secretly developing a PC microprocessor based on the x86 instruction set to better compete with the recently merged
Advanced Micro Devices and ATI Tech, which fields both graphics
chips and microprocessors, as well as Intel, which
already has both capabilities.
For now, though, Nvidia appears to be approaching the
computing market from another angle.
Nvidia says the GPU computing business
will focus on high-performance computing, a market in
which multimillion-dollar supercomputers and banks of
interconnected servers plow through massive amounts of
data to simulate nuclear blasts, uncover oil and gas
deposits and run complex financial models.
All those applications require parallel computing, something
which graphics processors are inherently good at doing.
Compared to current hardware requirements, the
potential to use mass-produced Nvidia graphics chips
to do these jobs offers customers a lot of bang for
the buck.
"Because the graphics guys are turning out these
chips that have a very high inherent floating point
capability, and doing it in much higher volumes than
any supercomputer could ever think about ... the
economics are very compelling," says Nathan Brookwood,
a microprocessor analyst with research firm Insight
64.
"If you have a problem that lends itself to lots
of computation in parallel, then this is a very cost-effective approach," Brookwood says.
But Wall Street is taking a wait-and-see attitude to
the graphics processor's alter-ego.
"It's an intriguing avenue of development," says
Stifel Nicolaus analyst Blake Fischer. "The issue is,
what is its applicability into the real world? From
what we're seeing at this point, we view it as more of
a niche product."
Mainstream PC users don't really need parallel
processing capabilities, nor is the software that runs
on standard PCs optimized to take advantage of
parallel processing.
That leaves Nvidia's GPU computing group fishing in a small, albeit lucrative
pond, say analysts.
The Cell processor, jointly developed by
Sony,
IBM and
Toshiba, also boasts
parallel processing prowess. But besides being
featured in Sony's own PlayStation 3 game console and
certain medical imaging products from
Mercury
Computer, the
chip has yet to gain much mass appeal.
However, Nvidia isn't dissuaded by fears of a limited
addressable market, and believes the new GPU computing
business will help its professional group grow to a $1
billion business in the next couple of years, says Michael Hara, vice president of investor relations.
Of course, the company's professional group, which currently
provides traditional graphics accelerators for
workstations, is already a $500 million businesses
growing at 30% a year. So, the $1 billion mark would be
attainable in a few years anyway at current growth
rates.
However, GPU computing adds another engine to Nvidia's
professional group, giving investors confidence that
that business will be able to keep growing, says
Stifel Nicolaus' Fischer.
"But I don't think many people have started to
bake that into their estimates," Fischer says. Stifel
Nicolaus makes a market in Nvidia shares.
That said, any contribution from the new GPU
computing effort can only help the bottom line.
Nvidia's current crop of professional products carry
profit margins in the 60% range, well above the
corporate average of 44%. And the forthcoming GPU
computing products promise similar margin advantages,
since they leverage the investments Nvidia has already
made in its mainstream graphics processors.
The expectation on the Street is that Nvidia will
raise its corporate gross margin target from its
current level of 45% sometime in the next few
quarters.
If the GPU computing business lends a hand
in hoisting the margin, it will already have earned
its keep.