Tartan Technology: Let the Games Begin
The similarity between Tomb Raider's Lara Croft and Earthworm Jim is not immediately apparent. Lara Croft is a curvaceous heroine who shoots to kill with a semiautomatic. Earthworm Jim is a spacesuit-clad, bug-eyed invertebrate crawler who flushes his enemies down toilets.
The Superheroes Impart Super Powers
The U.K. is one of the largest developers of games software in the world. According to the European leisure software industry group ELSPA, exports of games software by British firms in 1997 were worth about $675 million. Scottish developers are estimated to be responsible for about a tenth of Britain's total exports of games. Games software and digital entertainment companies employ about 300 people in Scotland and this number is estimated to grow to over 1,000 people by the end of 2000.| | |
| When the Worm Turns Against You | |
| Earthworm Jim: He's lowdown and dirty. | |
| Source: Vis Interactive |
"Your Next Challenge Is..."
Yet for all the creativity and talent in Scotland, software games developers are still not making as much money as the sales of their products might suggest. This may seem strange when you consider that, according to Paribas, the world market grew in value 24% to $16.7 billion in 1998 and the European market alone is forecast to grow 35% per year through 2002. The reason for the lack of revenue is the nature of the industry. A developer typically funds the costs associated with creating a game with an advance of the royalties from a publisher. Yet by the time the product is released and the royalties are supposed to be rolling in, the developers find the publisher's costs leave little in the way of extra money.| Digital Animations | |
| The sound recording studio where it all happens. | |
| Credit: Nick Watson |
Across the (James) Pond
One obvious solution to the lack of funding would be to list on exchanges such as the Nasdaq, where investors seem more willing to take on the risks associated with the hit-and-miss nature of the industry. Alas, this alternative is open only to the largest few. Christiaan van der Kuyl, CEO of VIS Interactive, said listing on Nasdaq is one of a series of options available to it. However, VIS had revenue of over $2 million in 1998, while other Scottish games companies such as Red Lemon Studios and Steel Monkeys had revenue of under $1 million, far below the Nasdaq requirements.| | |
| The Player | |
| Digital Animations CEO Mike Antliff surveys a few of his team's creations. | |
| Credit: Nick Watson |
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